Work Text:
Manuel du formateur
6th Edition V6.12
Issue date: Monday, 1st January, Y066
To: Charlotte Cossè
From the office of Association de Formateurs
Foreward
Welcome to your role as a Trainer Class Citizen of the Kalosian Hierarchy. This manual offers practical guidance and a clear overview of the rules, regulations, and responsibilities you will assume, including maintaining order, promoting cooperation, upholding standards of conduct, and supporting the community.
Use this manual as a reference for proper conduct within the Kalosian Hierarchy. It includes maps, survival tips, a concise Pokédex (the full version is available to digital users upon registration), recipes, and a dictionary for international travelers.
Trust your fellow citizens, work Together, and pursue continuous self-improvement.
Signed, Duchess Drasna Berzins
Table of Contents
- History, Courtesies, Class Structure.
- The Responsibilities Of A Trainer
- Rules And Regulations Of Battle
- Rights Of Citizens
- Travel Abroad
- Medicine and Field Sanitation
Although the words "she", "her", and "hers" are used sparingly in this manual to enhance communication, they are not intended to be gender driven nor to affront or discriminate against anyone reading this material.
1: History, Courtesies, And Class Structure
Per Hierarchy Code 3-1.36T, all Trainer Class Citizens must read the sections on History, Courtesies, and Class Structure. Each citizen must sign an annual affidavit to demonstrate understanding and agreement with the Roles and Responsibilities for their Citizenship Tier. These responsibilities include, but are not limited to: adhering to Hierarchy codes, fostering respectful interactions, participating in training and service, and maintaining the safety and integrity of the community.
Below is a brief history of the Hierarchy, along with a short guide to common courtesies, a complete list of the Class Structure, and a glimpse at the Structure of the Hierarchy itself.
History:
Below you will find a brief History of the Hierarchy and the battles that led to its formation.
Year 0 After Fall of Dominion (0 AFD):
- Late June marks the start of Uprisings in and around Santalune.
Year 2 AFD:
- Early April: The Great Voyage(military survivors of The Great War who braved the tumultuous oceans after the Sundering) landed in Cyllage.
- Mid June: The Force Of The People forms. It is the earliest version of The Hierarchy. It comes from the remnants of various like-minded factions and members of The Great Voyage. These groups signed and created the Noyau de la Citoyenneté.
- November: The Battle at Hill 6474
- December: The Destruction of Orléans
Year 3 AFD:
- Late January: First Siege of Toulon, Battle Of Hill 27, Destruction of Beaune.
- Mid February: Fall Of Camphrier, Siege Of Laverre, First Battle Of Courmarine.
- March: Second Siege Of Toulon, Duel Of The Megas, Battle of Santalune Forest, Insurrection At Ainstar.
- Late April: Fall Of Ambrette, Second Battle Of Courmarine, The One Week Peace.
- May: Fall Of Courmarine, Fall Of Shalour, Fall Of Cyllage, Fall Of Geosenge.
- June: Third Siege Of Toulon.
- July: The Day Of Ascension, Insurrection At: Cyllage, Shalour, Geosenge, Camphrier, Lumiose, Courmarine, Ainstar, Snowbell, Laverre, Santalune.
- August: Conquest Of: Cyllage, Shalour, Geosenge, Camphrier, Lumiose, Courmarine, Ainstar, Snowbell, Laverre, Santalune.
- September: Siege of Name Redacted(Modern-day Hierarchy Headquarters), Siege of Lumiose.
Year 4 AFD
- January: Capture of King Louis XX
- March: Conquest Of NAME REDACTED
- September: Eradication of Old Dominion militant forces.
Year 8 AFD:
- Formal formation of the modern-day hierarchy, reunification of Kalos.
- Acknowledgment of treaties with Galar reaffirms friendship.
Year 15 AFD:
- Rediscovery of Unova
Year 22 AFD:
- Rediscovery of Lental
Year 23 AFD:
- Formation of the Southwest League League
Year 33 AFD:
- Rediscovery of Ferrum
Year 35 AFD:
- Rediscovery of the Origins League
Year 37 AFD:
- Final Reconstruction from Uprisings completed
Year 44 AFD:
- Rediscovery Of Paldea
Courtesies:
Below is an overview of Courtesies, including instructions for their performance and appropriate settings.
Kalos values its traditions and commitment to freedom.
As a citizen, you are not required to perform formal Courtesies.
You may choose not to perform bows, curtsies, or other formal acknowledgments without fear of retribution. These Courtesies are intended to convey status, respect, and gratitude.
If you feel compelled, threatened, or fear retribution about courtesies, contact your Bureau Local des Affaires Civiles or Bâtiment de l'association Locale des Formateurs, as required by your Citizenship Class under Hierarchy Code 2-6.78TCNM.
Hierarchy Code 1-10.998TCNM: All Citizens operating under Hierarchy Code 1-10.998TCNM (mobilization of inactive military reserves) must adhere to all military protocols under their Roles and Responsibilities, including observation of proper Courtesies to Superior Officers.
How to Perform Courtesies:
- The Bow: Stand with your feet together and your back straight. Start by hinging forward from your hips at about a 45° angle. Keep your head in line with your spine. Hold eye contact before and after. Keep your hands at your sides or place your right hand over your heart. Move smoothly and control the motion. The bow should last about 3 to 5 seconds.
- The Curtsy: Stand with your feet together or shift your weight to your left foot. Place the ball of your right foot behind your left heel. Keep your back straight and shoulders down. Bend both knees outward, not forward. Make a small dip—it looks more elegant than a deep bow. Bow or lower your head slightly while holding eye contact. Relax your arms at your sides or gently hold your dress if wearing one.
- The Salute: Stand with your feet together and your back straight. Keep your left arm flat at your side. Place your right palm over the center of your chest, with your hand flat and fingers straight together. Your elbow should be at a 45° angle and slightly flared. Salutes that acknowledge orders should last 1 to 2 seconds. Formal salutes for greetings, raising colors, and ceremonies can last 3 seconds to 2 minutes.
When to Perform Courtesies:
Courtesies are often performed as a sign of gratitude or respect. They can go either way, from a Higher Class Citizen to a Lower, or vice versa.
Most people now use Courtesies to express gratitude after receiving significant service or gifts.
In formal or traditional settings such as balls, galas, and gatherings, Courtesies may serve as greetings or acknowledgments of a superior, though this remains optional.
Saluting is primarily reserved for military or law enforcement personnel. Civilians who salute may not be well received by professionals.
Hierarchy Code 1-10.998TCNM, all citizens operating in a military capacity must adhere to all military protocols under their Roles and Responsibilities, including the proper observance of Courtesies to Superior Officers.
Citizenship Class, and Tier Structure:
Below is a comprehensive list of Citizenship Tiers within the Hierarchy for Trainer Class Citizens, starting from the highest to the lowest tier. Some entries include additional notes for clarity.
Noble Citizenship Class:
1. Grand Duke/Duchess
2. Duke/Duchess/Ser
3. Marquis/Marchioness/Ser
- Tier 1
- Tier 2
- Tier 3
4. Earl/Countess/Vidame
- Tier 1
- Tier 2
- Tier 3
5. Viscount/Viscountess
- Tier 1
- Tier 2
- Tier 3
- Tier 4
6. Baron/Baroness/Ser
- Tier 1
- Tier 2
Sub Noble Citizenship Class: Ser, Squire, Vidame, Scion, Page:
- Tier 1
- Tier 2
- Tier 3
- Tier 4
- Tier 5
Military Citizenship Class:
1. Commander Class Trainer
- Tier 1: Head Commander east/west/north/south/oceanic/ Ranger forces
- Tier 2: Regiment Commanders
- Tier 2: Battalion Commanders
- —Ammended Wed Feb 16th Y067 Insert ‘Captain’ Rank/Tier: You Are Here
- Tier 3: Company clCommanders
2. Officer Class Trainer
- Tier 1: First Lieutenant
- Tier 2: Second Lieutenant
Specialist Class Trainer:(unless otherwise specified, all equal to the 5th highest NCO) — Not always active Military
- Tier 1: Adjutant (of equal standing with a first Lieutenant)
- Tier 2: Engineer
- Tier 3: Search and Rescue
- Tier 4: Containment
- tier 5: Undersea Operations
- Tier 6: HAZMAT
- Tier 7: Data and Intelligence
Non-Commissioned Officer Class Trainer:
- Tier 1: Lead Sergeant Major Ranger Force/seast/west/south/north/oceanic
- Tier 2: Regimental Sergeant
- Tier 3: Battalion Sergeant Major
- Tier 4: Sergeant Major
- Tier 5: Staff Sergeant
- Tier 6: Sergeant
- Tier 4: Corporal
Enlisted:
1. Tier 1: Lance Corporal
- 1st grade
- 2nd grade
2. Tier 2: private
Non-Military Class Trainers:
ACE(Advanced Combat Events) Class Trainer
1. Tier 1: 1st Circuit ACE
- Victor 1
- Victor 2
2. Tier 2: 2nd Circuit ACE
- Victor 1
- Victor 2
3. Tier 3: 3rd Circuit ACE
- Victor 1
- Victor 2
4. First-Class Trainer
- Tier 1
- Tier 2
- Tier 3
Second-Class Trainer
- Tier 1
- Tier 2
- Tier 3
Third-Class Trainer
- Tier 1
- Tier 2
- Tier 3
Fourth-Class Trainer
- Tier 1: You Are Here
- Tier 2
- Tier 3
- Tier 4
Rising in the Ranks:
All citizens may advance in citizenship tiers if they meet the requirements and fulfill the roles of the next tier. Key eligibility criteria include consistent task completion, demonstrated leadership, positive community contributions, and adherence to Kalosian Hierarchy standards.
Certain tiers, such as Marchioness/Marquis or First-class Trainer, require a specific number of Acts of Service for promotion consideration.
Acts of Service are divided into 10 grades, each with specific awards.
1. Grade 1: Critical participation in events that could lead to catastrophic outcomes.
- Award: Ordre national de la Légion d'honneur
2. Grade 2: Major participation in events that could lead to catastrophic outcomes.
- Award: Ordre national du Mérite
3. Grade 3: Participation in events that could lead to catastrophic outcomes.
- Award: Ordre de la Libération
4. Grade 4: Critical Participation in events that could lead to major damage.
5. Grade 5: Major Participation in events that could lead to major damage.
6. Grade 6: Participation in events that could lead to major damage.
7. Exceptional service beyond the ordinary.
Awards
- Ordre des Palmes académiques.
- Ordre du Mérite Agricole.
- Ordre des Arts et des Lettres.
- Meilleur Ouvrier de Kalos.
- Médaille Militaire
8. Exceptional service.
9. Sacrifice of time for public gain.
10. Good Conduct.
Responsibilities Of A Trainer
Per Hierarchy Code 3-1.445T all Trainer Class Citizens must Read and Acknowledge the Responsibilities Of A Trainer signing a yearly affidavit stating they understand and will adhere to the Roles And Responsibilities of a Trainer Class Citizen in accordance with their Citizenship Tier.
Below you will find the Responsibilities of a Trainer. As a Trainer Class Citizen, you are expected to maintain readiness for disaster or military situations, follow codes of conduct, and uphold the behavior standards defined by the hierarchy. In emergency situations, your core duties include maintaining composure, assessing risks, and reporting to the nearest safe rally point. Additionally, you must exemplify integrity, cooperate with authorities, and ensure the well-being of both people and Pokémon under your care.
Disaster Response:
- Remain calm, do not panic, assess the situation using the Operational Risk Management (ORM) guidelines, and proceed to your nearest, SAFEST rally point.
- Emergency Management Directors on-site, along with their designated Logistics and Resource Coordinators, will direct you to the immediate role you need to fulfill.
- It is your responsibility as a citizen of the Hierarchy to ensure that the information on your UMID is up to date and reflects your current capabilities. Failure to comply with this will result in punishment under Hierarchy Code 1-9.713TCN.
- Failure to appear at a rally point within the appropriate amount of time without a reasonable excuse, such as Injury, Battle, or death. Will see you punished under Hierarchy Code 1-112.3TCNM.
- Do not risk your or your Pokémon's life in rescue attempts you are not qualified for, unless directed to do so by qualified individuals on-site.
Disasters are split into many types: Natural, Pokémon, Criminal, Military, and Accidental, and each type further splits into 5 categories depending on severity.
- Category 1: Minor accidents, harsh storms, small crime sprees.
- Category 2: small swarms for first-stage Pokémon, multiple casualty accidents, large amounts of gang activity,
- Category 3: tornadoes, large second-stage sometimes third-stage evolutions, block-wide destruction, missile or aerial strikes.
- Category 4: Rogue Mega Evolution, Pokémon swarms, city-wide destruction, active terrorist attacks.
- Category 5: Hurricanes, Rogue Gods, active Military invasion, nationwide earthquake.
In the instances of Natural and Accidental. Per Hierarchy Code 3-66.889TCN, all citizens will fall under the designated Bureau des Services Civils d'urgence onsite Emergency Management Director.
In the instance of Military and Criminal disasters, per Hierarchy Codes, Hierarchy Code 1-10.998TCNM, 2-414.5CTNM, and 2-6.78TCNM, all individuals will fall under the highest-ranking military or Police representative present, regardless of citizenship status.
Failure to comply with any of these will see you punished under Hierarchy Codes 1-112.3TCNM, 1-9.713TCN, 2-589.996T, 3-4.886C, and 4-43.43N.
In the instance of Pokémon-related disasters, leeway is often granted due to the fluid nature of the event. Most Hierarchy Emergency Management Directors or even Head Commanders are not capable of defeating or even deterring Pseudo-Legendaries. It is not expected of them to command the ACE trainers who will respond to such disasters in battle.
According to our records, your Citizenship Class is: Fourth Class Trainer: Tier 1. Most disasters and incidents will not fall under your purview; only category 2 and below will traditionally be your responsibility. Although you will find yourself involved in a higher category disaster, you will not be required to act in any significant manner—ADENDUM: Update added Mon 18th May Y067—This trainer is now required to respond to category 4 and above Disasters. NOTE: THIS TRAINER IS EXEMPT FROM Hierarchy Codes 1-112.3TCNM, 1-10.998TCNM 1-9.713TCN, 1-1879.4TCNM, 2-589.996T, 3-4.886C, 3-5.555T, and 4-43.43N. She now falls under 5-1.1S.
For further information, please contact your local Bureau des Services Civils trainers.
Key Requirements for Good Conduct: (Military & Civil)
- Honorable Service: Performing voluntary Acts of Service with regularity and without issue.
- Clean Record: No convictions, violations, misconduct citations, delinquency reports, or dereliction of duty.
- Time Period: A continuous, uninterrupted period (3 years Military, 2 years Civil). Must pass to qualify for Good Conduct Merit.
- Character Ratings: The Hierarchy expects excellent character and efficiency ratings throughout the period.
Rules And Regulations Of Battle:
Per Hierarchy Code 3-1.998TCN, all Citizens must read and acknowledge the Rules and Regulations of Battle, and sign an annual affidavit stating they understand and will adhere to the Rules of Battle.
Below are the current rules and regulations for battle. As a trainer, these are to be followed at all times and will be enforced under Hierarchy Codes 1-1879.4TCNM, 3-5.555T, 2-778.96C, 4-2.43N, and 5-1.1S.
At multiple points, you will be required to fill out certain sections of this book; failure to do so is punishable under 1-9.713TCN.
NOTE: THIS TRAINER IS EXEMPT FROM Hierarchy Codes 1-112.3TCNM, 1-9.713TCN, 1-1879.4TCNM, 2-589.996T, 3-4.886C, 3-5.555T, and 4-43.43N. She now falls under 5-1.1S.
Table of contents:
- Forward
- The Battlefield
- Positioning and Placement
- Time and Substitutions
- Team Selection
- Scoring and Retirement
- Penalty Enforcement
- Overtime
- Conduct
- Emergencies and unfair acts
1. Forward:
Common Terminology and Slang:
- Official Field = Full-Sized Field
- Reduced Field = Little League Field
- Official = Referee/Ref
- Battlefield = Pitch/Court/Field/Arena
- Battlefield Section = Box
- Central Zone = Center Circle
- Controlled Release = Draw
- Match = Battle
Definitions:
- Free Move: A reward for aggressive positioning or being fouled.
- Controlled Release: when the trainers are subject to the official's control as to when their next Pokémon may be released.
Teams:
- A group of individuals gathered to participate in an event as one cohesive unit. With the aim of scoring points and eliminating opponents until they are the victor.
- A single entity, a legally registered group of Pokémon, they are responsible for.
The process of releasing a Pokémon: The entire process of releasing a Pokémon is a 9-step process:
- Visually determine the safety of your Box(2.8).
- Identify the position you wish to place your Pokémon in accordance with: 3.1, 3.2, 3.3.
- Trigger the safety release of your respective Pokéball.
- Aim
- Throw your ball at the previously determined spot.
- Maintain visual contact with your Pokéball.
- Ensure your Pokéball returns to you successfully by using the targeted magnets on the trainer's podium.
- If you receive your opponent's Poké Ball, say, for instance, during a Controlled Release. Notify the Official with all haste before the match begins.
- Assess your Pokémon's mental and Physical health upon their complete materialization.
Process of the Release completed.
The Official:
- At all times, the Official is in charge of the Match, regardless of the participants' Citizenship Class and Tier.
- The official's ruling may be challenged during the match only within ten seconds of the ruling; after that, it is final.
- Review of any challenged ruling will happen immediately and will be resolved swiftly to facilitate match flow.
- The Official has discretion to retire Pokémon within reason, IE, too injured to continue, lack of control, unchecked aggression.
- Officials will not meet with trainers before the match begins. Any information that needs to be passed on from the trainer to the Official will be reported by the Comité des Règlements de Bataille representative to the Official at the trainer's request.
- The Official has the right to bar a trainer from participating/stop the match if there is a concern for health reasons.
- If warranted, the Official may call a temporary intermission of no less than 5 but no more than 10 minutes.
2. The Battlefield:
- An Official Battlefield, now labeled an Official Field. It is a 50-meter-long, 100-meter-wide area designated for regulation Pokémon Matches.
- Official Hierarchy fields are flat, made of a 1-meter-thick concrete mix with 30 meters of loose soil underneath. The protective barriers should rise no more than 30 meters, creating a 50 x 100 x 60 meter space for Pokémon to fight.
- The field is painted with a 3-meter-wide warning outline in a bright color visible to many species. This denotes the edge of the field and the start of the safety barriers.
- At the 50-meter halfway point along its length, a ½ meter long is painted across the width of the field.
- At the center of the field, a circle, 1 meter in radius, is drawn; this is called the Epicenter. An additional 5-meter-radius circle is drawn around it; this is labeled the Central Zone.
- The Officials Podium is placed at the 50-meter halfway point, in line with the Epicenter. while the Trainer's podiums are placed opposite each other halfway along the width of the field, also in line with the Epicenter.
- Before each match, officials are to inspect in order: the barriers, the concrete thickness, the soil composition, the air quality, each trainer's podium, and finally the barriers once again.
- With each section of the battlefield split, trainers are assigned the corresponding section based on the position of their podium (Referred to as a Box from now on). The box encompasses the entire half of the Battlefield closest to the Trainer's podium, up to the Halfway line, including the Central Zone. But not including the Epicenter.
- While this is a description of a Standard Hierarchy Official Field, a Reduced Field has a smaller width and length of 35 x 60; the other dimensions remain the same.
- ACE matches are not required to maintain the single flat 1-meter-thick concrete. Their Field will often be a mix of various Terrain devices and setups. Although the individual markings (Epicenter, Central Zone, warning lines, and halfway line need to be clearly marked and visible.—See ACE rules and regulations for further details.
- At no point in time is any trainer or official allowed to enter beyond the warning lines after the battle has commenced.
3. Positioning and Placement:
- Upon the proper signal, trainers will release their Pokémon anywhere wholly within their Box.
- Trainers may throw their Pokéball anywhere they wish so long as their Pokémon is released wholly within their own Box.
- Trainers may not release their Pokémon anywhere outside of their Box, and their Pokémon must make contact with the ground in their Box before resuming battle.—1 Exceptions made for Pokémon who float, levitate, or are in otherwise perpetual motion. —2 Does not exclude Pokémon from being placed wholly within their Box per Rules 3.1 and 3.2.
List clearly all Pokémon you own that fall under these exceptions.
1: Éclater-Raichu, when Mega Evolved
2: Magearna
- Pokémon are not allowed to reposition or begin moving until the match has started. Once their opponent is retired, they are to remain in place. Until the match is begun/resumed.—Exceptions made for Pokémon in perpetual Motion.
List clearly all Pokémon you own that fall under these exceptions.
1: Éclater-Raichu, when Mega Evolved
2: Clair-Charizard, in flight
3: Hewa-Decidueye, in flight
- Trainers and Pokémon may communicate with their Trainers or teammates at any time, provided they do not interrupt the official's calls.
- In matches involving more than two Pokémon, ie, Doubles, Triples, and Team Battles. Pokémon are eligible to continue the match as normal until it is reduced to a consistent 1 vs 1 duel, at which point rule 3.4 applies.
- Aggressive Positioning, upon a Timed Release—where two trainers release their Pokémon at the same time—If one trainer positions their Pokémon wholly within the Center Zone and the opposing trainer does not. That Trainer is rewarded with a Free Move. If both Trainers' positions are wholly within the Central Zone, neither is rewarded.
- In the event that the terrain is destroyed and there are no clear markers indicating the Halfway points, the Central Zone, and the Epicenter. The Officials Podium will act as the designated ‘Line’ marking the Halfway point, and the officials themselves will control where the Central Zone is at their discretion.
- Should the visible lines be physically moved out of alignment with the information stated in Rules 2.3, 2.4, 2.5, and 2.6? To create 2.8, officials and trainers will need to visualize the proper lines needed to facilitate play. The Official will continue to rule the match in accordance with Rules 2.3, 2.4, 2.5, 2.6, and 2.8.
4: Time and Substitutions:
- Upon the proper signal, Trainers have 2 seconds to begin the process of releasing their Pokémon in accordance with Rules 3.1 and 3.3
- Upon announcement of substitution from the Official, Trainers have 20 seconds to complete the entire process of releasing their Pokémon, in accordance with Rules 3.1 and 3.3
- The match will not resume until the Official signals—Exception made with the Aggression Clause, for Pokémon not inclined to listen to anyone but their trainer. Once properly signaled, the match is not paused or started upon the release of a new Pokémon.—In accordance with Rules 3.1, 3.2, and 3.3. Pokémon must at least still make contact with their side of the Box as the match resumes.
List clearly all Pokémon you own that fall under these exceptions.
1. Éclater-Raichu
2. Clair-Charizard
3. Hewa-Decidueye
4. Félicité-Sylveon
- Trainers are allotted a certain number of Substitutions(often called and referred to now as Switches) per match, depending on the number of Pokémon participating in said match.
- Tournament Organizers, Event Coordinators, and informal Officials must establish the number of Switches permitted before each match. It is both the trainers' and the officials' responsibility to count/remember a trainer's remaining switches.
- Below are the Hierarchy's general guidelines for the number of Switches that should be allowed per trainer per match.
2v2: 0-1 Substitutions
v3: 1-2 Substitutions
4v4: 2-3 Substitutions
5v5: 3-4 Substitutions
6v6: 4 Substitutions
- Exceptions to 4.5 and 4.6 can be made freely provided participants agree before the match begins. However, for official matches, hierarchy officials will set the number of allotted Switches to the highest number on the chart above.
- In addition, Pokémon may utilize any number of moves or techniques that trigger a return effect.
- Any Pokémon may be substituted with another eligible Pokémon at any time in the match.
- Overriding 4.9: Trainers may not substitute a Pokémon if an attack, trap, or opponent is within a 10-meter perimeter.—This rule does not take into account ‘Entry Hazards’ such as Spikes, Stealth Rocks, and Toxic Spikes.—Nor does it count weather or terrain effects unless the Official establishes that it will have traps hidden inside. (False reporting is cheating.)
- A Pokémon that has been forcibly removed from play by a technique that triggers a Switch is temporarily retired from the match for a period of 1 minute.
- If that Pokémon becomes the last remaining team member, it is unretired and returned to the field.
- If at any point there are 0 active Pokémon on the field, that will trigger a Controlled Release(Draw), signaled by the Official.
- For matches over a certain threshold of skill, or at the official's discretion. A 20-second release timer can be placed on both Trainers simultaneously.
- In the event of matches involving more than two trainers. trainers maintain their own 20-second release timers, regardless of the situation, until it becomes a 1v1 duel, as per 3.6.
- Pokémon have a 30-second avoidance window(burrowing underground, traveling to the Distortion, or hiding) before they need to return to active combat. This resets every fifteen seconds from the moment they reappear.
- The avoidance window may be waived in the event of active hindrance to the enemy: halting their movement, delaying enemy attacks, excessive dodging.
- Matches with experienced participants (Second Class Trainer: Tier 2) are to have a scheduled 10-minute intermission every 30 minutes, paused at the most opportune time: when a Controlled Release is imminent or when a natural pause in the action occurs.
- Discretionary intermissions by the Official must be accepted by all parties involved with the Match in order to be observed.
- In the instance of intermissions, all active Pokémon must remain on the field until the time of the intermission has expired.—They are not required to maintain their positions in accordance with Rule 3.5
- Intermissions to reset the field due to damage allow for Pokémon to be returned to their Pokéball, they must then be immediately passed off to a Representative for holding until the match resumes.
- Pokémon returned this way must be the next Pokémon released upon resumption of the match.
- Matches with set time limits end at the exact moment the clock hits 00:00; participants are to return all Pokémon and await further instruction.
- The Hierarchy does not officially recommend standardized time limits on matches. Events and Organizers need to account for their own timekeeping.
5: Team Selection:
- Teams(Definitions: 2) are selected exactly 1 hour in advance of official matches.
- They may be selected immediately upon an unofficial challenge, and the battle may begin as soon as both trainers wish (applies to 5.8).
- The Pokémon in question must be under your legal purview, and no one else's. They may not be borrowed, stolen, or on loan.
- Exemptions from 5.2 made for challenges/Duels/events specifically designed around burrowed Pokémon. Which will be provided by the event organizers.
- Exceptions made for Gym Trainers who are in active service with their Gym.
- You must select the number of Pokémon specified in the rules established by your challenge, ranging from a minimum of 1 to a maximum of 6.
You must specify which Pokémon you are selecting. Example:
It is a 4 Pokémon-per-trainer match.
Trainer A selects: Rattata, Diglet, Misdreavus, and Metapod.
Trainer B selects: Togepi, Frillish, Tangela, and Elekid.
Both Trainers have successfully followed 5.3, 5.6 and 5.7 and are now eligible to compete.
- Trainers may select any Pokémon they are eligible to under 5.3, for any match they are participating in
- No Pokémon will be forced to participate, period.
- In accordance with 5.1, Pokémon must wait a period of one hour before their match, without any contract(physical or mental) with another Pokémon or their trainer. They may not leave the room they're initially released in or out of the assigned Comité rep's sight (5.10). This process is to screen for the use of performance-enhancing substances, stimulants, and other illicit drugs—See Association de Formateurs List of Controlled and Banned Substances for a comprehensive list of banned substances.
- 5.9 will be overseen by a trained Comité des Règlements de Bataille representative. The said representative will screen the Pokémon for eligibility under both 5.8, 5.2, and Hierarchy Code 3-7.89TN
- In the event of Team Battles(4-5 individuals engaging in 4-5 separate challenges for shared points), teams (Definition 2) are selected after individual challenges are assigned.—Rule Change to 5.10 in effect beginning 1JAN068—Teams will now begin selecting Pokémon before assigning individual challenges. Starting 5.1 and 5.9, leaving to assign challenges, and returning to their assigned locker room, to finish the period dictated in 5.1 and 5.9.
- In the case of Double and Triple battles, Pokémon shall be screened by the Comité Rep on an individual-trainer basis. Each trainer shall release their team alone, without their human partner's team present, for screening. Then return their team to the respective devices for the period dictated in 5.9
6: Scoring and Retirement:
- Upon the official's call, a Pokémon must be removed from the battlefield.
- Trainers may voluntarily retire any of their own Pokémon. Understanding they will be assisting their opponent if Scoring is in play.
- Reasons for Pre-KO retirement(Force Retirement)
1. Unchecked Aggression
2. Unsustainable Energy Output
3. Excessive Injury
4. Obvious Loss
5. Danger to Self/Trainers/Official/Crowd
6. Penalty
7. Recurring Unsportsmanlike Conduct
8. Failure To Follow Instructions
9. Temporarily Retired Due To Technique
- A Pokémon is KO(Knocked Out) when they are made unconscious, NOT when a move forces it to sleep.
- Points are commonly used in group-stage events. To acknowledge skill, rather than the Fire, Grass, Water matches that often happen, points are used to elevate systemic fairness and event participation.
—Points are scored as follows.
• KO Enhanced Pokémon - 3 points
• KO - 2 points
• Forced Retirement Enhanced Pokémon - 2 points
• Forced Retirement - 1 point
• Voluntarily Retired - 1 point
Note: Temporarily Retiring a Pokémon via a move/Technique does not score a point. Pokémon must be permanently removed from play.
6: Penalties and Enforcement:
- Failure to adhere to the above rules will result in a penalty. Enforcement by the Official is mandatory, and Trainers must acknowledge and comply with all decisions made.
- Penalties are enforced based on severity, starting with the lowest possible advantage gain to the highest gain, and to outside match punishment. From Lowest to Highest:
Warnings
Free reposition
Free move
Forced retirement
Disqualification
Arrest and legal action
- All instances of forced retirement and above must be reported to the Association de Formateurs.
- Trainers have the right to waive the acceptance of Free moves and Free repositions, knowing that it is to their disadvantage.
- Trainers may not waive Forced Retirement, Disqualification, or Arrest and Legal Action.
- Trainers who fail to comply with simple commands from the Officials are to receive escalating penalties.
- In the instance of false calls from the official, ex, a Free Move when there shouldn't be one. Trainers must immediately make their appeal known.
- For safety reasons, trainers may not appeal calls for Obvious Loss or Forced Retirement.
- If it is discovered post-match that a false call was made about such instances, a trainer may make an appeal for compensation.
- Officials must have Pokémon that are at least as strong as the participating trainers'.—Exemptions made for Challenges involving Elite Four, Champions, and other immensely skilled entities that no reasonable person might match.
7: Overtime:
- The winner of the match is the Trainer with Pokémon remaining eligible to compete.
- In the event that a match that cannot end in a draw ends in a draw. Overtime will commence.
- Matches that cannot end in draws are single-elimination matches and official matches for record-keeping.
- Overtime can be run 1 of 4 ways:
1. A rematch has been rescheduled for a later date.
2. The introduction of an extra Pokémon from a trainer's team not previously eligible for the match. Then fought traditionally to KO.
3. The introduction of an extra Pokémon from a trainer's team not previously eligible for the match. Then, they fought traditionally to first hit.
4. The reintroduction of force retired tired Pokémon back into battle, provided they are in suitable condition. Then fought until KO.
- If a Match is a timed event, the pre-match rules must state that the winner can win by being ahead(having more teammates remaining) at the 00:00 mark. Otherwise, the match continues until a clear winner is decided.
- This only affects matches that require a clear winner.
- Overtime is unlimited and only ends when there is a clear winner. Even if the process must repeat multiple times.
8: Conduct:
- Penalties may be used to enforce good conduct.
- Trainers and Pokémon are prohibited from acting in Unsportsmanlike ways. Repeated unsportsmanlike conduct will result in a trainer being demoted or even stripped of their Trainer Class.
- Aiming to kill or permanently disable an opponent is punishable with immediate disqualification and legal action.
- Bad Conduct includes:
Excessive Swearing
Rude or obscene gestures
Failure to follow commands
Excessive Taunting
Excessive Insults
Cheap shots
Excessive disrespect
Harmful actions
Words in bad faith
Actions in bad faith
Hunting the opponent
Unchecked aggression
- Trainers are responsible for their Pokémon's actions; there is no excuse for their own bad conduct.
9: Emergencies and unfair acts:
- In the event of an emergency(such as a disaster or attack), please follow your trainer manual's guidelines for your duties and responsibilities during such a crisis.
- In the event of safety issues arising during a match: safety barriers breaking, unauthorized entrance to the battlefield, Trainer or Official Safety/Medical concern. The match must halt immediately, and it will be up to the official whether it continues.
- If the Official is unable to continue the match, another one can be provided, or the match will be rescheduled or called.
- If a match is interrupted due to outside interference, it will be resolved at a later date.
- A Trainer engaging in unfair acts is cheating, and cheating is punishable by too many codes to list reasonably. Don't do it.
- For a list of unfair acts, please see the Hierarchy's List of Banned or Prohibited tactics at your local Association de Formateurs building.
Rights OF Citizens:
- ALL Beings Born In The Hierarchy Are Citizens
- YOU have the Freedom to: speak as you please, investigate where you see ill behavior, practice your religion in peace, and assemble when done wrong.
- YOU have the Freedom: to secure a partnership with willing beings, in all ways life can be lived.
- YOU have the Protection: against unfair searches of your home or body. Against unreasonable demands from the police and military. Against seizure of goods, partners, and income without a proper warrant.
- YOU are free: from having to testify against yourself and being physically harmed during questioning.
- CITIZENS have the Right: to require every public agent to give an account of his administration, and be open to inquiries at any time.
- EVERY citizen has: the Honor to participate personally in upholding and practicing the Law, either themselves or through their representative, in its foundation. It must be the same for all, whether it protects or punishes.
- ALL citizens are: equal in the eyes of the Law: are equally eligible to all dignities and to all public positions and occupations, according to their abilities, and without distinction except that of their virtues and talents.
- YOU have the Liberty: to do everything which injures no one else; the natural rights of each being has no limits except those which assure to the other members of the society the enjoyment of the same rights.
The goal of the Hierarchy is the preservation of the natural and imprescriptible rights of all beings. These rights are liberty, property, security, and the right to resist oppression.
No body, nor an individual, may exercise any authority upon a citizen which does not proceed directly from the nation.
Law can only prohibit such actions that are hurtful to society. Nothing may be prevented which is not forbidden by law, and no one may be forced to do anything not provided for by law.
Travel Abroad:
The world is vast and sometimes dangerous, but it also offers incredible beauty and unique experiences. The Hierarchy encourages trainers to travel abroad to seek challenges and opportunities not available at home.
If you choose to travel abroad, a regional Pokédex and language lexicon are available for download upon request.
All individuals traveling abroad must register and complete classes with the Département de Présentation Externe.
Below is a list of recommended destinations for travelers.
- Rota: Although travel time is lengthy, Rota closely resembles Kalos in culture, food, style, and general character. While their government may not meet all expectations, the people have chosen this system.
- If you visit, do not disparage their Kings or Queens. Unlike the old dominion, Rota's nobility remains in good standing and welcomes Kalosians.
- Paldea: As a fellow member of the Southwest League, the Paldean Union and the Hierarchy maintain nearly open borders.
- Traveling to Paldea for study and experience is an excellent opportunity and is highly recommended.
- Please note that Paldea is among the more dangerous regions. The Great Crater, though beautiful, contains many powerful and feral Pokémon that frequently attempt to escape.
- Galar: While the Republic of Galar is politically, economically, and militarily close to the Hierarchy, our cultures differ greatly. Centuries of conflict have left lingering tensions, and although relations have improved, individuals may not always treat you as a welcome guest.
- You may encounter heated rivalries, denied service, subpar treatment, and name-calling. We advise against responding in kind.
- Alola: Entry to the Alolan Islands is highly restricted, as their deities rarely permit visitors beyond the ports.
- If you receive an invitation or opportunity to visit, do not miss it.
- Unova: The Unovian Commonwealth maintains neutrality with the Hierarchy, largely due to its geography. Known as the 'Melting Pot of the World,' it ranks lower on our list because of travel time and potential ethnic tensions.
- Please note that individual rights in Unova are not as robust as in the Hierarchy. Although it is a democracy, security takes precedence.
Although Rota is part of the Origin League, we do not recommend travel to Indigo, Hoenn, or Sinnoh. Relations are often strained or hostile, and Kalosians are unlikely to receive a warm welcome. Please avoid travel to these regions unless necessary.
Medicine and Field Sanitation:
Per Hierarchy Code 4-99.1246TCNM, all Citizens must undergo annual the Basic Life Saving Course and meet the requirements set fourth by Bureau des Services Civils d'urgence.
When medical help is not immediately available, correctly applying a tourniquet can make the difference between life and death.
For life-threatening bleeding on an arm or leg, use a tourniquet. While waiting for a tourniquet, or if a tourniquet is not available, use direct pressure.
How to Apply a Tourniquet:
A tourniquet is a device typically made from nylon, rubber, or cloth that can be wrapped tightly around an arm or leg to control bleeding. In extreme cases, a tourniquet around the torso may be appropriate. Tourniquets can be applied whether a person is conscious or unconscious. Ideally, tourniquets should be applied by first responders trained in emergency first aid.
However, delaying care can be life-threatening, so knowing what a tourniquet is and how to apply a tourniquet could save someone's life.
For life-threatening bleeding on an arm or leg, use a tourniquet. While waiting for a tourniquet, or if a tourniquet is not available, use direct pressure. There are different types of tourniquets available. All work by applying pressure.
If you have gloves, wear them. If the bleeding is life-threatening and you don't have gloves, begin providing care immediately. Make sure you wash your hands thoroughly after giving care.
Remember that the person may have more than one wound. Find the source of any life-threatening bleeding and care for that wound first.
Know where to apply a tourniquet. Place a tourniquet two to three inches above the wound, between the wound and the heart. Avoid placing the tourniquet on top of the wound or on a joint.
Warn the person that tightening the tourniquet may be painful, but it is necessary to control the bleeding.
Some tourniquets allow you to fasten the strap back onto itself after you have pulled it as tight as possible. Although tourniquets may have slightly different designs, they are generally applied similarly: position the tourniquet, tighten it, and secure it as tight as possible.
Follow the manufacturer's instructions for applying the tourniquet you have. If you've tightened the first tourniquet as much as possible, but the bleeding hasn't stopped, you can use a second tourniquet. Apply the second tourniquet above the first, closer to the heart.
After you've applied the tourniquet, do not loosen or remove it—this should only be done by a medical professional.
Bites and Claws:
To care for a minor Pokémon bite or claw wound, such as one that only breaks the skin, take these steps:
- Wash the wound with soap and water.
- Apply an antibiotic cream or ointment and cover the bite with a clean bandage.
Seek prompt medical care if:
- The wound is a deep puncture or you're not sure how serious it is.
- The skin is badly torn, crushed or bleeding severely. First apply pressure with a bandage or clean cloth to stop the bleeding.
- You notice increasing swelling, skin color changes, pain or oozing. These are signs of infection.
- You aren’t sure whether the Pokémon that bit you has Pokérus. Noibats, and Noivern often carry Pokérus and can infect humans without leaving obvious signs of a bite. This is why the Département de Santé Pokémon recommends that people in contact with the Noi-line seek medical advice about Pokérus shots. This is a good idea even if they don't think they've been bitten.
Type-Energy Poisoning:
- Signs and symptoms
- Nausea
- Colored vomit
- Tingling sensation in fingers and toes
- Dizziness
- Stiffness
- Muscle soreness
- Fever
- Trouble breathing(extreme cases)
If you suspect you are experiencing Type-Energy Poisoning please proceed to the nearest Pokécenter or Hospital as soon as possible.
If you are in the wilderness and unable to quickly navigate away, contact your local Ranger for immediate extraction. Remain calm, stay in place, try to be as visible as possible.
There are after market pills that report alleviating symptoms, however the Hierarchy does not endorse them as a full treatment or as an emergency option.
Closing statements,
We at the Association de Formateurs hope this information helps as a quick reference for all trainers embarking on their journeys.
Please see the full Manuel du Formateur for in-depth commentary and breakdowns.
As you uphold the traditions and responsibilities of a Trainer Class Citizen, remember that the rules of battle are not merely bureaucratic formality—they exist to protect all participants, ensure fairness, and preserve the spirit of challenge that defines our community. The path of a trainer requires discipline, respect, and adaptability.
We trust that you will meet each challenge with integrity and resolve, honoring both your fellow trainers and the Pokémon who stand beside you. May your choices reflect the values of the Hierarchy, and may your journey be guided by wisdom as much as by strength.
—Association de Formateurs,
