Work Text:
You are a perfidious and beautiful spectre, a fiend of accursèd passions and hellish arts, a horribly animated agent of misery and death. You are also very lonely.
You find yourself in a remote castle, where a maiden lives with her father and a few servants.
How did you get here? Roll a six-sided die.
- A conveniently timed carriage accident
- A chance meeting at a ball
- Running through the woods desperately seeking shelter
- Using someone else's invitation
- By possessing the body of her dear friend
- Dreamwalking
The maiden's name is ___________(e.g. Laura, Bertha, Christabel, Lili, Janet, Rachel). She is beautiful, and charming, and naïve. You love her. You must have her. You must draw her with you into the dark embrace of evil and win her to your side forever.
What can you do to make her understand your affection?
You have 3 scores: Hunger, Suspicion, and Romance. All of them start at 0.
Some ideas for how to seduce her:
- give her a peculiarly engaging smile
- tell her you admire her dress and her beauty
- tell her you have seen her face before in a dream
- follow her with glittering eyes
- take her hand and hold it with a fond pressure, renewed again and again
- blush softly, gaze in her face with languid and burning eyes, and breathe with quick and tumultuous respiration
- walk in the beautiful moonlight with your arm passed lovingly around her waist
- draw close to her and sink your head upon her shoulder
- place your arms about her neck, hold her close, and whisper in her ear
- draw your hand softly along her cheek and neck
- draw her to you, and trail your hot lips over her cheeks in kisses
- kiss her silently
- kiss her with warm lips, longer and more lovingly as you reach her throat
- whisper, almost in sobs, “You are mine, you shall be mine, and you and I are one for ever.”
Whenever you do any of these, or similarly irrevocably demonstrate your passion, roll the die.
On a 5 or lower, she does not understand you. She agrees you are her dearest friend.
You may either mark 1 Hunger OR roll again as you attempt to make yourself clear—but if you roll again, you must add the new number to your result.On a 6 exactly, she receives you enthusiastically and responds in kind. Mark 1 Romance.
On a 7 or higher, she withdraws from you in revulsion and begs you not to behave so. Mark 1 Suspicion.
If your Hunger reaches 3, you must creep into the local village at night to slake your foul lusts on a lowly peasant girl. Mark 1 Suspicion and return your Hunger to 0. Keep trying!
If your Suspicion reaches 6, she and her guardians realize your true nature and set a trap for you. You are forced to flee into the night, through the deep shadows of the forest, returning to the deserted village and ruined castle where your tomb lies.
If your Romance reaches 6, you inspire in her a passion equal to yours. She comes to you with sympathy and consent, and you induce in her the same accursèd condition that you suffer. You shall remain together in damned unlife eternally. Congratulations!
Last-ditch Efforts:
If nothing is getting through to her, you can try one or more of the following:
- tell her “I have been in love with no one, and never shall, unless it should be with you.”
- beg her to come with you, loving you, to death and after
- crawl into her room at night through her locked door and lay down beside her on her bed
- transform into a giant cat
When you do any of these things, mark 1 Romance, 1 Suspicion, and 1 Hunger, in that order.
