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Aether's Will

Summary:

Aether - Classical Element: the material supposed to fill the region of the universe above the terrestrial sphere. Mythology: was the personification of the "upper sky", space and heaven. Theory: in alchemy, natural philosophy, and early modern physics that suppose a "fifth element". (Excerpt/Summary from Wikipedia - "Aether")

Mortal lives are too fleeting to comprehend most things. But when the actions of "children" in the eyes of the cosmos result in the loss of so many of those children, there is a response. Only it is not the sort of response most would imagine. Then again, how can you imagine what you are oblivious to? Pity the elves are the ones who are to endure Aether's decision. But it is far from displeasing for some of the sin'dorei...

Notes:

This is a re-vamp of my last attempt at writing a story in the Alpha/Omega-verse.

First of all, my sincerest apologies to all who had read the start of the first attempt and enjoyed it, as well as to those who left comments, kudos, or bookmarked it. I had believed that the beginning was solid and that I would have no trouble in continuing from the point I had chosen. Unfortunately, I hit the worst to date writer's block. Absolutely NOTHING I tried to remove it worked. Even sitting down and tossing ideas around with the primary source of inspiration for this story, trying to RP some things out, music, alternative inspiration. Nothing. I admitted defeat. But I still have ideas, plans for this story. So rather than abandon this baby, I am wiping the slate clean and removing the prior limitations to make it completely AU rather than so tightly bound to past RPG's.

I hope that those of you who enjoyed what I had tried to create with the first attempt can forgive me and enjoy my second attempt more than the first. The other reason for deleting the prior work was to remove all kudos and views tied to the prior so this story can have the chance for its own reviews and likes or dislikes.

As was stated in the first attempt, this entire story is primarily for an old friend whom I've RPed with in World of Warcraft for years. We both love our characters so much but the game imposes certain limitations as well, and the community for RP has fallen so drastically that certain things simply cannot be done to full enjoyment.

A reminder that no character will be underage (for any sexual or darker instances). The "forced sex - not rape" note means while there may be mention of rape, I will NOT be describing it graphically. The parties for forced sex will be willing--and it will be situational.

Most importantly--TRIGGER WARNINGS! While I don't know exactly where the full story will take me, I've been advised to place this warning up. I am descriptive and if any reader is upset or otherwise easily triggered by serious/graphic/violent events, it would be best to read this with extreme caution and readiness to stop reading the instant you become uncomfortable.

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Chapter 1: In the Beginning

Chapter Text

            It had been said that every act creates a ripple. Although phrased in hundreds of ways by thousands of different races, creeds, religions, and origins, the fundamental truth remained simple. But mortal lives are too short to begin attempting any comprehension of just how even small ripples affect the future. And even should one of those deemed immortal grasp such a concept, the full understanding would still be lost to them. For despite the use of the term "immortal" such lives remain barely even a blink in the eye of the universe.

            A ripple was merely the surface. Beneath that, far more transpired. Such was the way of things. No matter how intuitive, how imaginative, how genius the minds of mortals and immortals were, their primary fault was always to accept things at limitation. Even the most inquisitive or curious only dug so far before believing that was all to be found. So it was that the ways of the world were believed to be set after ages passed and nothing further was uncovered. Four primary elements: Earth, Fire, Air, Water. Three secondary elements: Light, Dark and Spirit. And of course the strange outsider called Arcane.

            What remained overlooked for so long was a very simple matter. Of course each element was divided among various majorities of practitioners. Nature elements were typically divided between the shaman and the druids with hunters stalking associated paths. Light was the common realm for paladins and priests to dabble in, if the latter did sometimes turn elsewhere. Rogues and warlocks both held claim to portions of the Dark. Death knights held sway over portions of the Dark and the opposite end of Nature in their pestilence and diseases. And monks often employed spirit and nature in their ways much as some shaman did. The warriors were the odd ones out.

            Only the mages were able to grasp the power of the arcane. While they often employed it to manipulate ice or fire, the arcane remained the source of such ability. So upon the surface the world and all existence was predominated by Nature and other Elements. It was understandable if one looked at the result of uncontrolled arcane power: the Burning Legion. Abuse and overabundance of arcane energy not only drew the Legion's attention but served to rip open portals to grant them access to the world of Azeroth. So the world and its heroes turned upon the arcane and buried it beneath the majority.

            Not that any of this truly mattered. But what mortal and immortal awareness alike failed to comprehend was that the arcane was not merely some baseless power. Like the Elements, the arcane had a will of its own. And the source of that will was called Aether. Perhaps the highborn and the night elves that evolved from that race were closest to grasping that deep-buried truth. But the rift between the arcane-loving elves and the nature-loving elves blinded both to the discovery of this deity. Instead the night elves embraced Elune, who was truly just the ghostly whisper of one of Aether's facets. The highborn failed to embrace any personification of their source of power.

            When the night elves sacrificed their immortality to halt the Legion, Aether took notice. But it did nothing. That was the price to be paid for the abuse. But it continued to watch carefully. It was when the cast-off trash of Legion make--the Scourge--led to the destruction of the Sunwell that it tilted the scales. The elves were the children of the arcane, Aether's children. And while it was punishment to stand by when night elves--and highborn--lost one of its blessings, to loose so many more elves was not acceptable. While history did repeat when the survivors split into factions of high elves and blood elves, the loss of so many children and so much power stirred Aether's hand.

            Even as the peoples and elements of Azeroth rallied to face the Legion once more, Aether worked to correct the upset scales. Naturally, no one noticed the subtle changes. Not at first. They hardly affected every race. In fact, it was only the various races of elves who would feel the results of Aether's choice. But they would not realize the cause, only notice the change after the Legion was once again halted in its invasion of the world. Then, in that brief breath between one war fought on a shattered world and the next fought in the frozen north of Azeroth, the elves noticed the evolution.

            Survivors began exhibiting strange behaviors. Even stranger were the abilities many males began showing. While there was a noticeable rise in elven births--previously limited due to the longevity of the race--it was not just the females able to give birth. Suddenly the elvish worlds were toppled sideways as it was revealed the more aggressive behaviors of some males balanced out the more submissive behaviors of others. The more submissive elves could give birth. And as discoveries went, it was only the more aggressive elves who could breed them. Thus began one of the better kept secrets among the elven races: Alphas and Omegas.