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Summary
Hermitcraft is quiet, and Gem's friends are missing. Again. But this time, she will not wait idly by for them to come home broken and damaged and carrying trauma they cannot understand- this time, she's going to break in. She's going to help.
Or perhaps, she's going to be caught like a fly in a web, The Watcher's newest toy. Who's to say, really?Desiderata; things that are missed, needed, or wished for
(in which Gem is a worldhopper who tries to save her friends from the Watcher's grasp, only to end up entangled in the life games herself) -
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Summary
The Void had long been something of a comfort, almost. The ever present, ever encroaching Void. Uncomfortable for some, surely- the sight of it often a sign of impending danger, but for Gem? It was a constant in an ever changing, lonely existence. A part of every world, filling in the in-between, Void. Yes, the void had long been something of a comfort- so why now, in the middle of The Games, did it feel so…
or, a brief character study on the moment Gem uses her own eye to open the end portal in Secret Life.

